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2012-06-16
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bglass.zip 50803 **+ bglass by Konrad Olejnik of K!O : Bumped glass
| routine. For TMT pascal. You might call this a
| bump map type effect. The difference I'm going
| to call is that bump map routines alter light
| intensity while lens routines change your
| position in a texture map. Interesting way to
| get the timer! :) For C users, that would be
| int *time = 0x046C. See a BIOS data reference
| for further details. Pascal, protected-mode
lens.zip 10913 ***+ lens by Joey : A doc on how to create a lens -
| Nice graphic file diagram for the text. It all
| makes sense to me. Some pseudo pascal code is
| there too. Text
lenssrc.zip 40603 ** lens source by Jeff Lawson : Some source for the
| lens effect - includes
| /code/effect/lens/lens.lzh as it's description
| of how it works. Assembler, Basic, real-mode
lensv10a.zip 40337 ** lens by Nagy Daniel : Source for a lens effect -
| (I suspect this is a rip of
| lenssrc.zip/lens.lzh...) The TGA loading
| routines are exactly the same aside from
| variable names. Assembler, real-mode
lenz.zip 36431 ** Lens Effect by Coldstar of Outworlders : Dated
| effect. Pascal
magnify.zip 8618 *+ Lens Effect by Raphius of Anubis : Dated effect.
| Pascal